Anyone who has ever been in combat and seen those A-10s spoken of in a previous post during combat operations know just how effective they can be, when you ignore four years of naval warfare using rounds half their size and dead drop bombs first. The shows had it, we expected it, give it to us or don't. I would argue the merits of 20mm versus 35mm gatlin guns and how fighters could be effective against heavily armored ships but the bottom line is that the whole argument is irrelevant. It might make fighters worthless but it will allow players to use the singleplayer campaign. If you're not going to do that, adjust the points of Colonial ships so more of them can be fielded, giving Colonials and Cylons an equal footing, this helps out PVP as well since everything is simplified. Yes, you're going to take some lumps, but in the end you'll come out ahead. If you're not going to do that then tell us so the BSG fans will stop complaining. So Vipers and a fighter centric game gives us BSG and what we expect. And if it doesn't give us what we expect, we complain. We see the BSG IP being usurped for the sake of profit because calling this game BSG is going to sell units, with the expectation that it IS BSG of course. But we, the gamers, aren't stupid, just concerned. Is this the intention of the Devs? Are fighters their own thing and capitals separate? Yes, the Marketers are screaming yes! because you can sell additional capital ships to your player base and help make a profit for the next game. The Heavy Cylon raiders can do damage with their boarding parties but otherwise they become background noise to the same ratio Vipers are to Basestars. They can certainly add in to any ship to ship combat but they are not the deciding factor. This is disconcerting because once that dogfight is over the victorious fighters have nothing to do. It takes several turns for a single dogfight to be determined and capitals are able to maneuver, fire and destroy enemy ships in the meantime. This is not the opinion of a single person, it has been reported many many times. The current points system used to purchase Colonial ships factors in Vipers for combat costs but the viper is now a non-issue determining the outcome of any battle. Every BSG fan will understand the reasons so we focus on the game only problems. It's not one person's opinion, it is the opinion of a massive amount of players, especially the BSG fans. It's part of the campaign, we "save" the mark II.īut since the nerf Vipers have become worthless, it's been reported repeatedly. Exciting! But for this game we need to think along those role lines because it's a core part of the fighting. In the original series it was all fighter combat, for the new series Galactica was all they had left in a last minute desperate fight. We see those great battles between Galactica and the Basestars and demand more of the same but namely because they didn't normally take place. In BSG we see the various fighter battles between Vipers and Raiders without really thinking about their true roles. This was the death knell of the Battleship. This is because they are able to deliver small, nimble fighters and bombers directly against the huge lumbering beasts of the enemy flotilla which without it's own fighter cover finds itself overwhelmed and damaged severely if not destroyed. So why Fighter based offense? We saw in World War II (which BSG was based on) carriers becoming the kings of the sea, which they still rule to this day. The situation is no different than with any other MP game being brought out, a small, useless campaign to get the excitement flowing then off to MP combat, except that this campaign is larger. I can see why, traditionally you make more money from Multiplayer style games because you don't play by yourself, you bring your friends. We see this when they stream the tournaments and shift points to favor game balance between two players rather than how it effects the Campaign. In the time between that post and now I've also realized that the Devs are focusing on a Multiplayer PVP game rather than a Single Player experience. I also pointed out that they had failed to choose one over the other namely because BSG is based on Fighter centric combat and the game is focused on Flotilla tactics. In my prior post regarding this last update I tried to explain to the Devs there were two different disciplines of naval combat tactics, the fighter based offense and battleship based flotilla. The enthusiasts of this game have gone bonkers since the Viper was nerfed some months ago with avid cries for them to be returned to full power.
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